Monday, January 7, 2013

Good Changes

BOTA changes:
-Attacker can't get a one hit kill on the Guard with full safe zone
-end of the facts for Castle/Ace
-removed: Attacker///When bumping the Twin to a full safe zone it kills it for full points
-removed: Killer///Can kill the building and its Builder; not the Builder alone. Can be killed in the Safe Zone by another Killer.
-removed: Hitman/// If you hold middle earth his kills are worth double points
-moved special ability to ability in Reviver
-add the Murderer to the Revivers prey and Reviver the Murderers Predator
-Reviver can pick cards from the enemy kill count; any card that player wants
-Change the Bandit from only double points to him to giving points to every card in the Battle Grounds
-Kidnapper can pick Deactivated cards aswell
-Archers Attacker needs "E" and "R"
-Killer can kill Disposal class
-removed: Destroyer///Can kill a disabled Builder
-remember to add to the imposter that it can change it's ability if give an ammo help card and takes it back to a friendly safe zone
-denier negates only enemy abilities
-might add that the Tempter can move whatever card it wants when it can in any direction regardless of the cards movability
-revise Trappers description
-might be adding that the trapper can trap diagonally
-hider and spy can't be trapped
-when captivator captures a building it will go under the Building, when the Building is Destroyed the captivator is also destroyed
-revise jumpers special ability
-figure out some way to show that safe zones are destroyed when they do.
-the spy is safe from its own blast from a sabotaged card
-might be removing the booby trap ability and allowing the spy to sabotage any number of cards it wants
-might give the engineer the ability to unsabotage cards. When it's near the card you can use a turn to search the card
-Reviver bumping a card that is sabotaged stops the sabotage
-a spy can't go under a card the hider is under
-add that when switching with a deactivated card the card is flipped up
-revise switchers facts
-revise engineers, bouncers, and carriers special abilities
-carriers ability should be changed to just "can carry cards"
-revise Builder
-sorcerer goes diagonal
-addition to Governing rule, if you do not land on board after killing a card you get bumped back to your safe zone
-multi build will be taken out
-Twin cannot go on the middle ground space
-cannot kill or use ability on the same card from the enemy ex. Trapper can't trap a trapper
-when dark switching with an enemy card you can place the enemy card anywhere in the battle Grounds

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