This is the epicenter of battle. This is the card that must either be killed or brought to your enemies safe zone to end the round. You will also get a bonus for doing either of those. This card has no ability and no prey.
The only special ability it can attain is either having the bandit land on it enabling it to give double points to any card that kills from it's radius.
When the Kidnapper lands on the Castle it allows it to move diagonally.
Also, (this hasn't been decided yet) the Castle will be able to end the game with the surrender by reaching the middle ground.
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