-The Spy and it's abilities seem to be working good. I think only two booby traps and two sabotages can be done for each team. Keeps it simple and less chaotic.
-the help cards need a solid rule pertaining to what happens in different scenarios.
•the card the lands on a help card has to keep it under them until used or brought to a specific place.
•if you kill a card with one you now have it under that card.
•if it ends up on top of a card or under a deactivated card it is destroyed.
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