The testing today was good. I'm afraid there will be too many rules for each card but it should be okay
-instead of the Spy going to the enemy territory another card will provide the catapult ammo similar to how the Murderer recharges it's kill ability by going back to friendly territory
-the Anymove building you are now able to move two spaces from it or one space from it in any direction- the only thing is you can't attack from it.
-the Engineer can move your space remover and the enemy Engineer can destroy it
-captivated cards are flipped over
-cards in safe zone are safe from enemy abilities (except for the Killer and the Guard) and from being attacked
-there can be up to three cards in jail
-cant captivate in enemy territory
-the Tempter can't move the same card two turns in a row
-Tempter can't move the Switcher
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